This is my first game and my entry for the GameMaker 20 Jam. 

You play a totalitarian ruler who's rule is threatened by a cult that is preaching peace, harmony, and equality. Use your space laser to destroy them before the dissent spreads.

Controls
Camera follows the mouse
Space - Toggle overworld view
Right Click - Toggle Zoom
Left Click - Fire (must be zoomed in and over a person)
Shift - Steady the camera when zoomed in

Cultist

Game Play

Cultists erode obedience when they are on the screen too long. Killing villagers also  reduces obedience so aim carefully. Kill all 20 cultists before you run out of obedience to win the game.

Theme Usage

I went hard at finding as many ways as possible to hit the theme. I actually started off trying to hit 20 ways to use the 20 theme, but I lost track in the madness of finishing it up. After reviewing my notes and taking another pass over my code I ended up hitting 20 ways of hitting the theme.

  1. 20 cultists to kill
  2. Obedience starts ticking down after 20 seconds of cultist activity
  3. The zoom resolution is 20x20
  4. The room is 20x larger than 20x20 at 400x400
  5. The viewport is 20x larger than 20x20 at 400x400
  6. Tiles are 20x20
  7. 20 people spawn at a time until a max is reached
  8. Spawns happen every 20 seconds
  9. There is a 20% chance any given spawn is a cultist
  10. The sight HUD is made up of 20 pixels
  11. The sight HUD is scaled up by 20 on the x and y
  12. There are 20 sprites in the game
  13. There are 20 other external resources (18 sounds and 2 fonts)
  14. The game play music is approximately 20 seconds and looped
  15. There is a 20 second game play trailer
  16. The font used in game is called FifteenTwenty
  17. Spawns are always 20px away from the any edge of the room
  18. The sum of array elements for randomizing sprites and sounds is 20. (This is accidental or maybe subliminal but I'll take it)
  19. Some of the ideas for the cultists and conflict came from 20's place in numerology as harmonious team players that only switch sides when there is "unwarranted deception of team members by the governing or leading elements of the team." Source
  20. The text at the bottom of the HUD is 20px from the bottom of the screen (Also accidental/subliminal...still gonna take it)

Download

Download
Quell the Uprising - Project.yyz 8 MB
Download
Quell the Uprising - Windows.zip 3 MB

Comments

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Fantastic use of the 20 theme. Only really 2 criticisms I can make, the objective for the game doesn't feel like it's fully tutorialised. At first I was just nuking literally everyone I could see hahah(but then I made sense of what I was meant to do in the 2nd playthrough)! 2nd criticism is on the controls feeling a bit difficult to use, it might've worked better using the scroll wheel for example(though I think the controls being difficult might add to the tension haha)?

Overall, I thought this was a pretty fun game to play!

Thanks for the feedback! You're the second person to mention using the scroll wheel to control zoom levels. I can't believe I didn't think of that myself...

I'm glad you had fun playing.

Great game! I love the sounds and music and the graphics are nice too. Such a cool idea. Good use of the 20 theme. Very fun game, excellent work!

Thank you, I'm glad you enjoyed it!